Shepherd Slaughter is an indie randomly generated roguelike from Blindhack games. You begin the game as a traveler that has just landed on your totally unique and procedurally generated island. You can pick from a set of predetermined classes that will impact your starting skills and gear, and your ultimate goals is to generate tons of friggin points by finding artifact pieces scattered in underground dungeons.
I was surprised to see how many different skills and classes were available. I started my first playthrough as a knight. I equipped my trusty sword donned my armor and wandered through some cool screens looking for stuff to stab. Every time you see a new creature you and notified with a text popup. You see a crab for the first time. The game has simple but undeniably charming graphics. Snakes look like snakes, butterflies dot the landscape, and 25 blocky orcs (or are they dwarves? bandits?) are always waiting in the next screen to explode into colorful piles of loot and gold.
I broke about 3 swords trying to kill this guy. The combat strays from the typical roguelike formula. It is not turn based and there aren’t a lot of calculations or determinations to make. You don’t use any items nor do you cast spells. Instead combat is all real time and is effected by weapon speed and your reflexes. This is fun but can occasionally become repetitive. At one point I maneuvered a T-Rex between some bushes and he got stuck. I had to whack on him for a good minute or two before he finally died.
If you play a lot of roguelike games you’d consider these graphics awesome. My other gripe with the system is that weapons break way too much. Its especially annoying to break your warhammer on some cave denizen when you realize you can’t progress further through the rocks because well, you broke your damn hammer.
As I continued exploring the island I had amassed an obscene amount of gold and killed approximately 1 million orcs. I found a few NPCs that I could buy from and trade with. I bought every single damn weapon I could find and I made my way into the first of many dungeons the game had to offer. The dungeons reward you with multiple levels filled with loot, monsters, and if you go far enough, an artifact piece.
You either love this type of game or you hate it. I am a big fan of roguelike games and I really appreciate the innovations Blindhack tried to make to the genre. Whether or not you like everything that they did you can’t deny that its a very ambitious game from a small studio and for only 3 dollars it costs less than your morning coffee.